26void to3D(
int x,
int y,
float *
X,
float *
Y,
float *Z);
#define X(prefix, name, str, type, subtype,...)
void glCompDrawRectPrism(glCompPoint p, float w, float h, float b, glCompColor c, bool bumped)
double GetOGLDistance(double l)
double distBetweenPts(glCompPoint A, glCompPoint B, double R)
void glCompDrawRectangle(glCompRect *r)
void glCompCalcWidget(glCompCommon *parent, glCompCommon *child, glCompCommon *ref)
int is_point_in_rectangle(float X, float Y, float RX, float RY, float RW, float RH)
void GetOGLPosRef(int x, int y, float *X, float *Y)
void to3D(int x, int y, float *X, float *Y, float *Z)
double point_to_lineseg_dist(glCompPoint p, glCompPoint a, glCompPoint b)
void glCompSetColor(glCompColor c)