26void to3D(
int x,
int y,
float *
X,
float *
Y,
float *Z);
#define X(prefix, name, str, type, subtype,...)
int GetOGLPosRef(int x, int y, float *X, float *Y)
float GetOGLDistance(float l)
void glCompDrawRectangle(glCompRect *r)
float distBetweenPts(glCompPoint A, glCompPoint B, float R)
void glCompCalcWidget(glCompCommon *parent, glCompCommon *child, glCompCommon *ref)
int is_point_in_rectangle(float X, float Y, float RX, float RY, float RW, float RH)
void glCompDrawRectPrism(glCompPoint *p, float w, float h, float b, float d, glCompColor *c, bool bumped)
void to3D(int x, int y, float *X, float *Y, float *Z)
double point_to_lineseg_dist(glCompPoint p, glCompPoint a, glCompPoint b)
void glCompSetColor(glCompColor c)