#include <gvcjob.h>
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void(* | refresh )(GVJ_t *job) |
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void(* | button_press )(GVJ_t *job, int button, pointf pointer) |
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void(* | button_release )(GVJ_t *job, int button, pointf pointer) |
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void(* | motion )(GVJ_t *job, pointf pointer) |
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void(* | modify )(GVJ_t *job, const char *name, const char *value) |
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void(* | del )(GVJ_t *job) |
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void(* | read )(GVJ_t *job, const char *filename, const char *layout) |
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void(* | layout )(GVJ_t *job, const char *layout) |
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void(* | render )(GVJ_t *job, const char *format, const char *filename) |
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Definition at line 147 of file gvcjob.h.
◆ button_press
void(* gvdevice_callbacks_s::button_press) (GVJ_t *job, int button, pointf pointer) |
◆ button_release
void(* gvdevice_callbacks_s::button_release) (GVJ_t *job, int button, pointf pointer) |
◆ del
void(* gvdevice_callbacks_s::del) (GVJ_t *job) |
◆ layout
void(* gvdevice_callbacks_s::layout) (GVJ_t *job, const char *layout) |
◆ modify
void(* gvdevice_callbacks_s::modify) (GVJ_t *job, const char *name, const char *value) |
◆ motion
void(* gvdevice_callbacks_s::motion) (GVJ_t *job, pointf pointer) |
◆ read
void(* gvdevice_callbacks_s::read) (GVJ_t *job, const char *filename, const char *layout) |
◆ refresh
void(* gvdevice_callbacks_s::refresh) (GVJ_t *job) |
◆ render
void(* gvdevice_callbacks_s::render) (GVJ_t *job, const char *format, const char *filename) |
The documentation for this struct was generated from the following file: