96 glRasterPos2f(
ref.pos.x,
ref.pos.y);
105 glEnable(GL_TEXTURE_2D);
106 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
107 glBindTexture(GL_TEXTURE_2D,p->
texture->
id);
109 glTexCoord2d(0.0f, 1.0f);glVertex3d(
ref.pos.x,
ref.pos.y,d);
110 glTexCoord2d(1.0f, 1.0f);glVertex3d(
ref.pos.x+w,
ref.pos.y,d);
111 glTexCoord2d(1.0f, 0.0f);glVertex3d(
ref.pos.x+w,
ref.pos.y+h,d);
112 glTexCoord2d(0.0f, 0.0f);glVertex3d(
ref.pos.x,
ref.pos.y+h,d);
116 glDisable(GL_TEXTURE_2D);
unsigned char * glCompLoadPng(char *filename, int *imageWidth, int *imageHeight)
glCompTex * glCompSetAddNewTexImage(glCompSet *s, int width, int height, unsigned char *data, bool is2D)
void glCompDeleteTexture(glCompTex *t)