Graphviz 13.1.3~dev.20250813.1130
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node_distinct_coloring.c
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1/*************************************************************************
2 * Copyright (c) 2011 AT&T Intellectual Property
3 * All rights reserved. This program and the accompanying materials
4 * are made available under the terms of the Eclipse Public License v1.0
5 * which accompanies this distribution, and is available at
6 * https://www.eclipse.org/legal/epl-v10.html
7 *
8 * Contributors: Details at https://graphviz.org
9 *************************************************************************/
10
11#include <sparse/general.h>
12#include <sparse/SparseMatrix.h>
13#include <sparse/QuadTree.h>
15#include <edgepaint/lab.h>
18#include <stdbool.h>
19#include <string.h>
20#include <util/alloc.h>
21#include <util/debug.h>
22#include <util/random.h>
23
24static void node_distinct_coloring_internal2(int scheme, QuadTree qt,
25 bool weightedQ, SparseMatrix A,
26 int cdim, double accuracy,
27 int seed, double *colors,
28 double *color_diff0,
29 double *color_diff_sum0) {
30 /* here we assume the graph is connected. And that the matrix is symmetric */
31 int i, j, *ia, *ja, n, k = 0;
32 int max_level;
33 double center[3];
34 double width;
35 double *a = NULL;
36 double dist_max;
37 double color_diff = 0, color_diff_old;
38 double color_diff_sum = 0, color_diff_sum_old, *cc;
39 int iter = 0;
40 static const int iter_max = 100;
41 double cspace_size = 0.7;
42 double red[3], black[3], min;
43
44 assert(accuracy > 0);
45 max_level = MAX(1, -log(accuracy)/log(2.));
46 max_level = MIN(30, max_level);
47
48 {
49 color_rgb rgb = { .r = 255*0.5, .g = 0, .b = 0 };
50 color_lab lab = RGB2LAB(rgb);
51 red[0] = lab.l; red[1] = lab.a; red[2] = lab.b;
52 }
53
54 n = A->m;
55 if (n == 1){
56 if (scheme == COLOR_LAB){
57 assert(qt);
58 QuadTree_get_nearest(qt, black, colors, &(int){0}, &min);
59 LAB2RGB_real_01(colors);
60 *color_diff0 = 1000; *color_diff_sum0 = 1000;
61 } else {
62 for (i = 0; i < cdim; i++) colors[i] = 0;
63 *color_diff0 = sqrt(cdim); *color_diff_sum0 = sqrt(cdim);
64 }
65 return;
66 } else if (n == 2){
67 if (scheme == COLOR_LAB){
68 assert(qt);
69 QuadTree_get_nearest(qt, black, colors, &(int){0}, &min);
70 LAB2RGB_real_01(colors);
71
72 QuadTree_get_nearest(qt, red, colors+cdim, &(int){0}, &min);
73 LAB2RGB_real_01(colors+cdim);
74 *color_diff0 = 1000; *color_diff_sum0 = 1000;
75
76 } else {
77 for (i = 0; i < cdim; i++) colors[i] = 0;
78 for (i = 0; i < cdim; i++) colors[cdim+i] = 0;
79 colors[cdim] = 0.5;
80 *color_diff0 = sqrt(cdim); *color_diff_sum0 = sqrt(cdim);
81 }
82 return;
83 }
84 assert(n == A->m);
85 ia = A->ia;
86 ja = A->ja;
87 if (A->type == MATRIX_TYPE_REAL && A->a){
88 a = A->a;
89 }
90
91 /* cube [0, cspace_size]^3: only uised if not LAB */
92 center[0] = center[1] = center[2] = cspace_size*0.5;
93 width = cspace_size*0.5;
94
95 /* randomly assign colors first */
96 srand(seed);
97 for (i = 0; i < n*cdim; i++) colors[i] = cspace_size*drand();
98
99 double *x = gv_calloc(cdim * n, sizeof(double));
100 double *wgt = weightedQ ? gv_calloc(n, sizeof(double)) : NULL;
101
102 color_diff = 0; color_diff_old = -1;
103 color_diff_sum = 0; color_diff_sum_old = -1;
104
105 while (iter++ < iter_max && (color_diff > color_diff_old || (color_diff == color_diff_old && color_diff_sum > color_diff_sum_old))){
106 color_diff_old = color_diff;
107 color_diff_sum_old = color_diff_sum;
108 for (i = 0; i < n; i++){
109 k = 0;
110 for (j = ia[i]; j < ia[i+1]; j++){
111 if (ja[j] == i) continue;
112 memcpy(&(x[k*cdim]), &(colors[ja[j]*cdim]), sizeof(double)*cdim);
113 if (wgt && a) wgt[k] = a[j];
114 k++;
115 }
116 cc = &(colors[i*cdim]);
117 if (scheme == COLOR_LAB){
118 furtherest_point_in_list(k, cdim, wgt, x, qt, max_level, &dist_max, &cc);
119 } else if (scheme == COLOR_RGB || scheme == COLOR_GRAY){
120 furtherest_point(k, cdim, wgt, x, center, width, max_level, &dist_max, &cc);
121 } else {
122 assert(0);
123 }
124 if (i == 0){
125 color_diff = dist_max;
126 color_diff_sum = dist_max;
127 } else {
128 color_diff = MIN(dist_max, color_diff);
129 color_diff_sum += dist_max;
130 }
131 }
132
133 GV_DEBUG("iter ---- %d ---, color_diff = %f, color_diff_sum = %f", iter,
134 color_diff, color_diff_sum);
135 }
136
137 if (scheme == COLOR_LAB){
138 /* convert from LAB to RGB */
139 color_rgb rgb;
140 color_lab lab;
141 for (i = 0; i < n; i++){
142 lab = color_lab_init(colors[i*cdim], colors[i*cdim+1], colors[i*cdim+2]);
143 rgb = LAB2RGB(lab);
144 colors[i*cdim] = (rgb.r)/255;
145 colors[i*cdim+1] = (rgb.g)/255;
146 colors[i*cdim+2] = (rgb.b)/255;
147 }
148 }
149 *color_diff0 = color_diff;
150 *color_diff_sum0 = color_diff_sum;
151 free(x);
152 free(wgt);
153}
154
155static void node_distinct_coloring_internal(int scheme, QuadTree qt,
156 bool weightedQ, SparseMatrix A,
157 int cdim, double accuracy,
158 int seed, double *colors) {
159 int i;
160 double color_diff;
161 double color_diff_sum;
162 if (seed < 0) {
163 /* do multiple iterations and pick the best */
164 int iter, seed_max = -1;
165 double color_diff_max = -1;
166 srand(123);
167 iter = -seed;
168 for (i = 0; i < iter; i++){
169 seed = gv_random(100000);
170 node_distinct_coloring_internal2(scheme, qt, weightedQ, A, cdim, accuracy, seed, colors, &color_diff, &color_diff_sum);
171 if (color_diff_max < color_diff){
172 seed_max = seed; color_diff_max = color_diff;
173 }
174 }
175 seed = seed_max;
176 }
177 node_distinct_coloring_internal2(scheme, qt, weightedQ, A, cdim, accuracy, seed, colors, &color_diff, &color_diff_sum);
178
179}
180
181int node_distinct_coloring(const char *color_scheme, int *lightness,
182 bool weightedQ, SparseMatrix A0, double accuracy,
183 int seed, int *cdim0, double **colors) {
184 SparseMatrix B, A = A0;
185 int ncomps, *comps = NULL;
186 int nn, n;
187 int i, j, jj;
188 QuadTree qt = NULL;
189 int cdim;
190 int scheme = COLOR_LAB;
191 int maxcolors = 10000, max_qtree_level = 10, r, g, b;
192 const char *color_list = color_palettes_get(color_scheme);
193 if (color_list) color_scheme = color_list;
194
195 cdim = *cdim0 = 3;
196 if (strcmp(color_scheme, "lab") == 0){
197 GV_DEBUG("lab");
198 scheme = COLOR_LAB;
199 qt = lab_gamut_quadtree(lightness, max_qtree_level);
200 if (!qt){
201 fprintf(stderr, "out of memory\n");
202 return -1;
203 }
204 } else if (strcmp(color_scheme, "rgb") == 0){
205 GV_DEBUG("rgb");
206 scheme = COLOR_RGB;
207 } else if (strcmp(color_scheme, "gray") == 0){
208 scheme = COLOR_GRAY;
209 cdim = *cdim0 = 1;
210 } else if (sscanf(color_scheme,"#%02X%02X%02X", &r, &g, &b) == 3 ){
211 scheme = COLOR_LAB;
212 double *color_points = color_blend_rgb2lab(color_scheme, maxcolors);
213 assert(color_points);
214 qt = QuadTree_new_from_point_list(cdim, maxcolors, max_qtree_level,
215 color_points);
216 free(color_points);
217 assert(qt);
218 } else {
220 }
221
222
223 if (accuracy <= 0) accuracy = 0.0001;
224
225 n = A->m;
226 if (n != A->n) {
227 QuadTree_delete(qt);
228 return -1;
229 }
230
231 *colors = gv_calloc(cdim * n, sizeof(double));
232 double *ctmp = gv_calloc(cdim * n, sizeof(double));
233
234 B = SparseMatrix_symmetrize(A, false);
235 A = B;
236
237 int *comps_ptr = SparseMatrix_weakly_connected_components(A, &ncomps, &comps);
238
239 for (i = 0; i < ncomps; i++){
240 nn = comps_ptr[i+1] - comps_ptr[i];
241 B = SparseMatrix_get_submatrix(A, nn, nn, &(comps[comps_ptr[i]]), &(comps[comps_ptr[i]]));
242 node_distinct_coloring_internal(scheme, qt, weightedQ, B, cdim, accuracy, seed, ctmp);
243
244 for (j = comps_ptr[i]; j < comps_ptr[i+1]; j++){
245 jj = j - comps_ptr[i];
246 memcpy(&((*colors)[comps[j]*cdim]), &(ctmp[jj*cdim]), cdim*sizeof(double));
247 }
249 }
250 free(comps_ptr);
251 free(ctmp);
252 QuadTree_delete(qt);
253
254 if (A != A0) SparseMatrix_delete(A);
255 free(comps);
256 return 0;
257}
void QuadTree_get_nearest(QuadTree qt, double *x, double *ymin, int *imin, double *min)
Definition QuadTree.c:682
QuadTree QuadTree_new_from_point_list(int dim, int n, int max_level, double *coord)
Definition QuadTree.c:309
void QuadTree_delete(QuadTree q)
Definition QuadTree.c:375
SparseMatrix SparseMatrix_get_submatrix(SparseMatrix A, int nrow, int ncol, int *rindices, int *cindices)
SparseMatrix SparseMatrix_symmetrize(SparseMatrix A, bool pattern_symmetric_only)
void SparseMatrix_delete(SparseMatrix A)
int * SparseMatrix_weakly_connected_components(SparseMatrix A0, int *ncomp, int **comps)
@ MATRIX_TYPE_REAL
Memory allocation wrappers that exit on failure.
static void * gv_calloc(size_t nmemb, size_t size)
Definition alloc.h:26
#define MIN(a, b)
Definition arith.h:28
const char * color_palettes_get(const char *color_palette_name)
helpers for verbose/debug printing
#define GV_DEBUG(...)
Definition debug.h:39
static long seed
Definition exeval.c:1005
#define A(n, t)
Definition expr.h:76
void furtherest_point_in_list(int k, int dim, double *wgt, double *pts, QuadTree qt, int max_level, double *dist_max, double **argmax)
void furtherest_point(int k, int dim, double *wgt, double *pts, double *center, double width, int max_level, double *dist_max, double **argmax)
double drand(void)
Definition general.c:22
void free(void *)
node NULL
Definition grammar.y:181
static const char black[]
#define B
Definition hierarchy.c:118
QuadTree lab_gamut_quadtree(const int *lightness, int max_qtree_level)
construct a quadtree of the LAB gamut points
Definition lab.c:186
void LAB2RGB_real_01(double *color)
Definition lab.c:74
color_lab color_lab_init(double l, double a, double b)
Definition lab.c:36
color_lab RGB2LAB(color_rgb color)
Definition lab.c:62
double * color_blend_rgb2lab(const char *color_list, const int maxpoints)
Definition lab.c:212
color_rgb LAB2RGB(color_lab color)
Definition lab.c:87
static void node_distinct_coloring_internal(int scheme, QuadTree qt, bool weightedQ, SparseMatrix A, int cdim, double accuracy, int seed, double *colors)
int node_distinct_coloring(const char *color_scheme, int *lightness, bool weightedQ, SparseMatrix A0, double accuracy, int seed, int *cdim0, double **colors)
static void node_distinct_coloring_internal2(int scheme, QuadTree qt, bool weightedQ, SparseMatrix A, int cdim, double accuracy, int seed, double *colors, double *color_diff0, double *color_diff_sum0)
@ ERROR_BAD_COLOR_SCHEME
int gv_random(int bound)
Definition random.c:83
random number generation
double b
l: 0 to 100, a,b: -128 to 128
Definition lab.h:24
double a
Definition lab.h:24
double l
Definition lab.h:24
double r
Definition lab.h:14
double g
Definition lab.h:14
double b
Definition lab.h:14
static point center(point vertex[], size_t n)
#define MAX(a, b)
Definition write.c:32